VISIBILITY

This page (which is part of my Computer Graphics Resources pages) contains information on visibility computation to accelerate the display rates of complexe scenes.
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  • PfPortals: the authors describe an approach for determining potentially visible sets in dynamic architectural models. Their scheme divides the models into cells and portals, computing a conservative estimate of which cells are visible at render time. The technique is simple to implement and can be easily integrated into existing systems, providing increased interactive performance on large architectural models.
  • A nice introduction to Portal Engines.
  • VisPak : a package of visibility related algorithms written at the University of Lethbridge, in C++ and using LEDA (Library of Efficient Data types and Algorithms).
  • VRML2's VisibilitySensor : The VisibilitySensor detects visibility changes of a rectangular box as the user navigates the world. VisibilitySensor is typically used to detect when the user can see a specific object or region in the scene, and to activate or deactivate some behavior or animation in order to attract the user or improve performance.
  • An X-Windows Visibility Graph Exploring Tool by Heather Alef.
 

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The picture at the top if taken from [Luebke and Georges, 1995].