Bibliography


Algorri and Schmitt, 1996
Algorri, M.-E. and Schmitt, F. (1996). Mesh simplification. In Proceedings of EuroGraphics'96, Computer Graphics Forum, volume 15, pages 77-86, Futuroscope, Poitiers, France.

Andújar et al., 1996
Andújar, C., Ayala, D., Brunet, P., Joan-Arinyo, R., and Solé, J. (1996). Automatic generation of multiresolution boundary representations. In Proceedings of EuroGraphics'96, Computer Graphics Forum, volume 15, pages 87-96, Futuroscope, Poitiers, France.

Astheimer and Pöche, 1994
Astheimer, P. and Pöche, M.-L. (1994). Level-of-detail generation and its applications in virtual reality. In Virtual Reality Software and Technology (Proceedings of VRST'94, August 23-26, 1994, Singapore), pages 299-312, Singapore. World Scientific Publishing.

Beigbeder and Jahami, 1991
Beigbeder, M. and Jahami, G. (1991). Managing levels of detail with textured polygons. In COMPUGRAPHICS '91, First International Conference on Computational Graphics and Visualization Techniques, volume I, pages 479-489.

Belblidia et al., 1995
Belblidia, S., Perrin, J.-P., and Paul, J.-C. (1995). Multi-resolution rendering of architectural models. In International Conference on Computer-Aided Architectural Design Futures.
[Postcript document]

Belblidia et al., 1996
Belblidia, S., Perrin, J.-P., and Paul, J.-C. (1996). Generating various levels of detail of architectural objects for image-quality and frame-rate control rendering. In Computer Graphics International.
[Postcript document]

Chamberlain et al., 1995
Chamberlain, B., DeRose, T., Lischinski, D., Salesin, D., and Snyder, J. (1995). Fast rendering of complex environments using a spatial hierarchy. Technical Report UW-CSE-95-05-02, University of Washington.

Chazelle et al., 1995
Chazelle, B., Dobkin, D. P., Shouraboura, N., and Tal, A. (1995). Strategies for polyhedral surface decomposition: An experimental study. Proceedings of the 11th Annual ACM Symposium on Computational Geometry.
[Postscript document]

Clark, 1976
Clark, J. H. (1976). Hierarchical geometric models for visible surface algorithms. Communications of the ACM, 19:547-554.

Cohen et al., 1996
Cohen, J., Varshney, A., Manocha, D., Turk, G., Weber, H., Agarwal, P., Brooks, F., and Wright, W. (1996). Simplification Envelopes. In Computer Graphics (SIGGRAPH'96 Proceedings).
[Postscript document | more information]

DeHaemer Jr. and Zyda, 1991
DeHaemer Jr., M. J. and Zyda, M. J. (1991). Simplification of objects rendered by Polygonal Approximations. Computers & Graphics, 15(2):175-184.
[Postscript document]

DeRose et al., 1993a
DeRose, T. D., Lounsbery, M., and Warren, J. (1993a). Multiresolution analysis for surface of arbitrary topological type. Report 93-10-05, Department of Computer Science, University of Washington, Seattle, WA.
[Postscript document]

DeRose et al., 1993b
DeRose, T. D., Lounsbery, M., and Warren, J. (1993b). Multiresolution analysis for surface of arbitrary topological type. Report 93-10-05, Department of Computer Science, University of Washington, Seattle, WA.

Eck et al., 1995
Eck, M., DeRose, T., Duchamp, T., Hoppe, H., Lounsbery, M., and Stuetzle, W. (1995). Multiresolution Analysis of Arbitrary Meshes. In SIGGRAPH '95. Also as TR95-01-02, Department of Computer Science and Engineering, University of Washington.
[Postscript document | more information]

Erikson, 1996
Erikson, C. (1996). Polygonal Simplification : An Overview. Technical Report TR96-016, Department of Computer Science, UNC-Chapel Hill.
[Postscript document, Abstract]

Falby et al., 1993
Falby, J. S., Zyda, M. J., Pratt, D. R., and Mackey, R. L. (1993). Hierarchical data structures for real-time three-dimensional visual simulation. Computers & Graphics, 17(1):65-69.
[Postscript document]

Funkhouser and Séquin, 1993
Funkhouser, T. A. and Séquin, C. H. (1993). Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In Kajiya, J. T., editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 247-254.

Funkhouser et al., 1992
Funkhouser, T. A., Sequin, C. H., and Teller, S. J. (1992). Management of large amounts of data in interactive building walkthroughs. In Zeltzer, D., editor, Computer Graphics (1992 Symposium on Interactive 3D Graphics), volume 25, pages 11-20.

Garland and Heckbert, 1995
Garland, M. and Heckbert, P. S. (1995). Fast polygonal approximation of terrains and height fields. Technical Report CMU-CS-95-181, Computer Science Department, Carnegie Mellon University.
[Postscript document, Additional Information]

Garland and Heckbert, 1997
Garland, M. and Heckbert, P. (1997). Surface simplification using quadric error metrics. In Computer Graphics (SIGGRAPH'97 Proceedings).
[PDF document]
Gueziec, 1995
Gueziec, A. (1995). Surface simplification with variable tolerance. In Second Annual Symposium on Medical Robotics and Computer Assisted Surgery.

Gueziec, 1996
Gueziec, A. (1996). Surface simplification inside a tolerance volume. Technical Report RC 20440, IBM Research Division, T. J. Watson Research Center.
[online document].

Hamann, 1994
Hamann, B. (1994). A data reduction scheme for triangulated surfaces. Comput. Aided Geom. Design, 11:197-214.

He et al., 1995
He, T., Hong, L., Kaufman, A., Varshney, A., and Wang, S. (1995). Voxel-based object simplification. In IEEE Visualization '95, Atlanta Airport Hilton and Towers Atlanta, Georgia.
[Postscript document]

He et al., 1996
He, T., Hong, L., Varshney, A., and Wang, S. W. (1996). Controlled topology simplification. IEEE Transactions on Visualization and Computer Graphics, 2(2).
[online document].

Heckbert and Garland, 1994
Heckbert, P. and Garland, M. (1994). Multiresolution modeling for fast rendering. In Proceedings of Graphics Interface '94, pages 43-50, Banff, Alberta, Canada. Canadian Information Processing Society.
[Postscript document]

Hinker and Hansen, 1993
Hinker, P. and Hansen, C. (1993). Geometric optimization. In Visualization '93, pages 189-195.
[online document].

Hoppe, 1996
Hoppe, H. (1996). Progressive meshes. In Computer Graphics (SIGGRAPH'96 Proceedings).
[Postscript document]

Hoppe, 1997
Hoppe, H. (1997). View-dependent refinement of progressive meshes. In Computer Graphics (SIGGRAPH'97 Proceedings).
[Postscript document]

Hoppe, 1998
Hoppe, H. (1998). Smooth view-dependent level-of-detail control and its application to terrain rendering. In IEEE Visualization '98, pages 35-42.
[PDF document]

Hoppe et al., 1993
Hoppe, H., DeRose, T., Duchamp, T., McDonald, J., and Stuetzle, W. (1993). Mesh optimization. In Kajiya, J. T., editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 19-26.
[Postscript document, Source Code]

Hoppe et al., 1994
Hoppe, H. et al. (1994). Piecewise smooth surface reconstruction. In Computer Graphics (SIGGRAPH'94 Proc.), pages 295-302.
[Postscript document]

Jahami, 1991
Jahami, G. (1991). Pour un Système de Synthèse d'Images Flexible et Évolutif. PhD thesis, Université de Saint Etienne et Ecole Nationale Supérieure des Mines de Saint Etienne.

Kalvin and Taylor, 1994
Kalvin, A. D. and Taylor, R. H. (1994). Superfaces: Polyhedral approximation with bounded error. In Kim, Y., editor, SPIE Proceedings, Medical Imaging : Image Capture, Formatting, and Display, volume 2164, pages 2-13.

Kalvin and Taylor, 1996
Kalvin, A. D. and Taylor, R. H. (1996). Superfaces: Polygonal Mesh Simplification with bounded error. In IEEE Computer Graphics and Applications, volume 15, number 3, May 1996.
[Abstract | Online PDF file]

Krus, 1996
Krus, M. (1996). Maillages polyganaux et niveaux de détails. Technical Report I24/96/033A, Electricité de France, Direction des Etudes et Recherches. Also available as Notes et Documents du LIMSI 97-10.
[Postscript Document]

Krus et al., 1996
Krus, M., Bourdot, P., Guisnel, F., and Thibault, G. (1996). Niveaux de détails et simplification polygonale : un tour d'horizon. In AFIG'96, Quatrièmes Journées de l'Association Française d'Informatique Graphique.
[Postscript Document]

Krus et al., 1997
Krus, M., Bourdot, P., Guisnel, F., and Thibault, G. (1997). Levels of detail and polygonal simplification. ACM's Crossroads, 3.4.
[HTML Document]

Kumar et al., 1995a
Kumar, S., Krishnan, S., Manocha, D., and Narkhede, A. (1995a). High speed and high fidelity visualization of complex CSG models. In BCS International Conference on Visualization and Modeling, Leeds, UK.
[online document].

Kumar et al., 1995b
Kumar, S., Krishnan, S., Manocha, D., and Narkhede, A. (1995b). Representation and fast display of complex CSG models. Technical Report TR95-019, Department of Computer Science, University of North Carolina at Chapel Hill.
[online document].

Kumar et al., 1995c
Kumar, S., Manocha, D., and Lastra, A. (1995c). Interactive display of large-scale NURBS models. In Hanrahan, P. and Winget, J., editors, 1995 Symposium on Interactive 3D Graphics, pages 51-58. ACM SIGGRAPH.
[online document].

Lindstrom et al., 1995
Lindstrom, P., Koller, D., Hodges, L. F., Ribarsky, W., Faust, N., and Turner, G. (1995). Level-of-detail management for real-time rendering of phototextured terrain. Technical Report 95-06, Graphics, Visualization and Usability Center, Georgia Institute of Technology.
[Postscript document]

Lindstrom et al., 1996
Lindstrom, P., Koller, D., Ribarsky, W., Hodges, L. F., Faust, N., and Turner, G. (1996). Real-time, continuous level of detail rendering of height fields. Technical Report 96-02, Graphics, Visualization and Usability Center, Georgia Institute of Technology.
[Postscript document]

Lounsbery, 1993
Lounsbery, M. (1993). Multiresolution Analysis for Surfaces of Arbitrary Topological Type. Ph.D. thesis, Department of Computer Science and Engineering. Univerisity of Washington, Seattle, WA 98195-2350.

Luebke, 1996
Luebke, D. (1996). Hierarchical structures for dynamic polygonal simplification. Technical Report TR 96-006, Department of Computer Science, University of North Carolina, Chapel Hill, North Carolina.
[Postscript document]

Luebke, 1997
Luebke, D. (1997). A survey of polygonal simplification algorithms. Technical Report TR97-045, Department of Computer Science, University of North Carolina, Chapel Hill, North Carolina.
[Postscript Document]

Luebke, 1998
Luebke, D. (1998). View-Dependent Simplification of Arbitrary Polygonal Environments. PhD thesis, University of North Carolina at Chapel Hill.
[Postscript Document]

Luebke and Erikson, 1997
Luebke, D. and Erikson, C. (1997). View-dependent simplification of arbitrary polygonal environments.
[Postscript document]

Maciel and Shirley, 1995
Maciel, P. W. C. and Shirley, P. (1995). Visual navigation of large environments using textured clusters. In ACM Siggraph Symposium on Interactive 3D Graphics.
[Postscript document, Color plates]

Mavriplis, 1995
Mavriplis, D. J. (1995). Unstructured mesh generation and adaptivity. Technical Report 95-26, NASA Institute for Computer Applications in Science and Engineering.
[Postscript document]

Pajon et al., 1995
Pajon, J., Collenot, Y., Lhomme, X., Tsingos, N., Sillion, F., Guilleteau, P., Vuyslteker, P., Grillon, G., and David, D. (1995). Building and Exploiting Levels of Detail: An Overview and some VRML Experiments. In VRML '95 First Annual Symposium on the Virtual Reailty Modeling Language, pages 117-122.

Phillips et al., 1986
Phillips, T., Cannon, R., and Rosenfeld, A. (1986). Decomposition and approximation of three-dimentional solids. In Computer Vision, Graphics and Image Processing, volume 33, pages 307-317.

Popovic and Hoppe, 1997
Popovic, J. and Hoppe, H. (1997). Progressive simplicial complexes. In Computer Graphics (SIGGRAPH'97 Proceedings).
[Postscript document]

Reddy, 1994
Reddy, M. (1994). Reducing Lags in Virtual Reality Systems using Motion-Sensitive Level of Detail. Proceedings of the 2nd UK VR-SIG Conference, pages 25-31.

Reddy, 1995
Reddy, M. (1995). A survey of level of detail support in current virtual reality solutions. Virtual Reality: Research, Development, and Applications, 1(2).
[Postscript document]

Reddy, 1996a
Reddy, M. (1996). A Measure for Perceived Detail in Computer-Generated Images. Technical Report ECS-CSG-19-96, Department of Computer Science, University of Edinburgh.
[Postscript document]

Reddy, 1996b
Reddy, M. (1996b). Scrooge: Perceptually-driven polygon reduction. Computer Graphics Forum, 15(4).

Reddy, 1997
Reddy, M. (1997). Perceptually Modulated Level of Detail for Virtual Environments. PhD thesis, University of Edinburgh.
[more information]

Ronfard and Rossignac, 1996
Ronfard, R. and Rossignac, J. (1996). Full-range approximation of triangulated polyhedra. Technical Report RC 20423, IBM Research Division, T. J. Watson Research Center. Also to appear in Eurographics'96.
[Abstract]

Rossignac and Borrel, 1993
Rossignac, J. R. and Borrel, P. (1993). Multi-resolution 3D approximations for rendering complex scenes. In Falcidieno, B. and Kunii, T. L., editors, Geometric Modeling in Computer Graphics, pages 455-465, Genova, Italy. Springer-Verlag. Also published as technical report RC 17697 (#77951), IBM Research Division, T. J. Watson Research Center, 1992.

Schaufler, 1996
Schaufler, G. (1996). Exploiting frame to frame coherence in a virtual reality system. In VRAIS '96, pages 92-102.
[online document].

Schaufler et al., 1996
Schaufler, G., Mazuryk, T., and Schmalstieg, D. (1996). High fidelity for immersive displays. Technical Report TR-186-2-96-02, Institute of Computer Graphics, Technical University of Vienna.
[online document].

Schaufler and Stuerzlinger, 1995
Schaufler, G. and Stuerzlinger, W. (1995). Generating multiple levels of detail for polygonal geometry models. In Virtual Environments, pages 53-62, Monte Carlo, MC.
[Postscript document]

Schroeder et al., 1992
Schroeder, W. J., Zarge, J. A., and Lorensen, W. E. (1992). Decimation of triangle meshes. In SIGGRAPH '92, volume 26, pages 65-70.

Shirley et al., 1995
Shirley, P., Wade, B., Hubbard, P. M., Zareski, D., Walter, B., and Greenberg, D. P. (1995). Global illumination via density estimation, proceedings sixth eurographics rendering workshop. In Proceedings Sixth Eurographics Rendering Workshop, pages 219-230.
[Postscript document]

Tobler et al., 1995
Tobler, R. F., Galla, T. M., and Purgathofer, W. (1995). ACSGM - an adaptive CSG meshing algorithm. Technical Report TR-186-2-95-13, Institute of Computer Graphics, Technical University of Vienna.
[online document].

Turk, 1992
Turk, G. (1992). Re-tiling polygonal surfaces. In Computer Graphics (SIGGRAPH '92 Proceedings), volume 26, pages 55-64. Also available a TR92-006, Department of Computer Science, University of North Carolina at Chapel Hill.
[RTF Document]

Varshney, 1994
Varshney, A. (1994). Hierarchical Geometric Approximations. Ph.D. thesis, Department of Computer Science, University of North Carolina, Chapel Hill, NC 27599-3175. Also available as TR-050-1994.

Véron and Léon, 1996a
Véron, P. and Léon, J.-C. (1996a). Static polyhedron simplification using an error measurement criterion. Computer-Aided Design (special issue on Reverse Engineering).

Véron and Léon, 1996b
Véron, P. and Léon, J.-C. (1996b). Synthèse et Analyse des différentes approches de simplification de polyèdres. In Congrès Numérisation 3D : Design et Digitalisation, Création Industrielle et Artistique.

Watson et al., 1995
Watson, B., Walker, N., and Hodges, L. (1995). A user study evaluating level of detail degradation in the periphery of head-mounted displays. In Proceedings of Framework for Immersive Virtual Environments (FIVE) 95 Conference, pages 203-212, Queen Mary & Westfield College, University of London.
[online document].

Watson et al., 1995
Watson, B., Walker, N., and Hodges, L. (1995). A user study evaluating level of detail degradation in the periphery of head-mounted displays. In Proceedings of Framework for Immersive Virtual Environments (FIVE) 95 Conference, pages 203-212, Queen Mary & Westfield College, University of London.
[Postscript document]

Watson et al., 1996
Watson, B., Walker, N., Hodges, L., and Worden, A. (1996). Effectiveness of peripheral level of detail degradation when used with head-mounted displays. Technical Report 96-04, Graphics, Visualization & Usability (GVU) Center, Georgia Institute of Technology.
[Postscript document]

Wiley and Duckworth, 1996
Wiley, D. and Duckworth, A. (1996). Adaptive level of detail technique for real-time display in virtual reality. In Proceedings of 24th Applied Imagery Pattern Recogition Workshop, Tools and Techniques for Modeling and Simulation, SPIE, volume 2645.

You may also want to get the Citation Information for these entries (in BibTeX format).


Here is list of articles about tools that build or use or are used for LODS:

Cruz-Neira et al., 1993
Cruz-Neira, C., Sandin, D. J., and DeFanti, T. A. (1993). Surround-screen projection-based virtual reality: The design and implementation of the CAVE. In Kajiya, J. T., editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 135-142.
[Postscript document]

DeRose et al., 1994
Tony D. DeRose, David H. Salesin, and Eric J. Stollnitz (1994). Wavelets for Computer Graphics: A Primer. In A. Fournier, editor, SIGGRAPH '94 Course Notes 23: Computational Representations of Geometry, pages 113-142. ACM, New York, 1994.

IvOpt, 1994
Optimizing Open Inventor(tm) Applications. Silicon Graphics, Inc.
[Postscript document]

Performer, 1994
IRIS Performer Programmer's Guide. Silicon Graphics, Inc.
[Postscript and online documents]

Rohlf and Helman, 1994
Rohlf, J. and Helman, J. (1994). IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics. In Glassner, A., editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 381-395. ACM SIGGRAPH, ACM Press. ISBN 0-89791-667-0.

Wernecke, 1994a
Wernecke, J. (1994a). The Inventor Mentor : Programming Object-Oriented 3D Graphics with Open Inventor, Release 2. Addison Wesley.
[online summary]

Wernecke, 1994b
Wernecke, J. (1994b). The Inventor Toolmaker. Addison Wesley.


Back