LOD Creation

This study convers mostly the problem of polygonal simplification. Generating multiple LODs from a mathematical representation will be tackled later.

The algorithmes for creating levels of detail can be categorized as follow:

One key issue in creation LODs lies in measuring the error introduced by the simplification. University of Pisa's Metro addresses this problem.


+ Geometrical Simplification

+ Cohen et al., 1996
Cohen, J., Varshney, A., Manocha, D., Turk, G., Weber, H., Agarwal, P., Brooks, F., and Wright, W. (1996). Simplification Envelopes. In Computer Graphics (SIGGRAPH'96 Proceedings).
[Postscript document | more information]

+ DeHaemer Jr. and Zyda, 1991
DeHaemer Jr., M. J. and Zyda, M. J. (1991). Simplification of objects rendered by Polygonal Approximations. Computers & Graphics, 15(2):175-184.
[Postscript document]

+ DeRose et al., 1993a
DeRose, T. D., Lounsbery, M., and Warren, J. (1993a). Multiresolution analysis for surface of arbitrary topological type. Report 93-10-05, Department of Computer Science, University of Washington, Seattle, WA.
[Postscript document]

+ DeRose et al., 1993b
DeRose, T. D., Lounsbery, M., and Warren, J. (1993b). Multiresolution analysis for surface of arbitrary topological type. Report 93-10-05, Department of Computer Science, University of Washington, Seattle, WA.

+ Eck et al., 1995
Eck, M., DeRose, T., Duchamp, T., Hoppe, H., Lounsbery, M., and Stuetzle, W. (1995). Multiresolution Analysis of Arbitrary Meshes. In SIGGRAPH '95. Also as TR95-01-02, Department of Computer Science and Engineering, University of Washington.
[Postscript document | more information]

+ Garland and Heckbert, 1995
Garland, M. and Heckbert, P. S. (1995). Fast polygonal approximation of terrains and height fields. Technical Report CMU-CS-95-181, Computer Science Department, Carnegie Mellon University.
[Postscript document, Additional Information]

+ Hamann, 1994
Hamann, B. (1994). A data reduction scheme for triangulated surfaces. Comput. Aided Geom. Design, 11:197-214.

+ He et al., 1995
He, T., Hong, L., Kaufman, A., Varshney, A., and Wang, S. (1995). Voxel-based object simplification. In IEEE Visualization '95, Atlanta Airport Hilton and Towers Atlanta, Georgia.
[Postscript document]

+ Heckbert and Garland, 1994
Heckbert, P. and Garland, M. (1994). Multiresolution modeling for fast rendering. In Proceedings of Graphics Interface '94, pages 43-50, Banff, Alberta, Canada. Canadian Information Processing Society.
[Postscript document]

+ Hinker and Hansen, 1993
Hinker, P. and Hansen, C. (1993). Geometric optimization. In Visualization '93, pages 189-195.
[online document].

+ Hoppe, 1996
Hoppe, H. (1996). Progressive meshes. In Computer Graphics (SIGGRAPH'96 Proceedings).
[Postscript document]

+ Hoppe et al., 1993
Hoppe, H., DeRose, T., Duchamp, T., McDonald, J., and Stuetzle, W. (1993). Mesh optimization. In Kajiya, J. T., editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 19-26.
[Postscript document, Source Code]

+ Kalvin and Taylor, 1994
Kalvin, A. D. and Taylor, R. H. (1994). Superfaces: Polyhedral approximation with bounded error. In Kim, Y., editor, SPIE Proceedings, Medical Imaging : Image Capture, Formatting, and Display, volume 2164, pages 2-13.

+ Lounsbery, 1993
Lounsbery, M. (1993). Multiresolution Analysis for Surfaces of Arbitrary Topological Type. Ph.D. thesis, Department of Computer Science and Engineering. Univerisity of Washington, Seattle, WA 98195-2350.
[Postscript document]

+ Ronfard and Rossignac, 1996
Ronfard, R. and Rossignac, J. (1996). Full-range approximation of triangulated polyhedra. Technical Report RC 20423, IBM Research Division, T. J. Watson Research Center. Also to appear in Eurographics'96.
[Abstract]

+ Rossignac and Borrel, 1993
Rossignac, J. R. and Borrel, P. (1993). Multi-resolution 3D approximations for rendering complex scenes. In Falcidieno, B. and Kunii, T. L., editors, Geometric Modeling in Computer Graphics, pages 455-465, Genova, Italy. Springer-Verlag. Also published as technical report RC 17697 (#77951), IBM Research Division, T. J. Watson Research Center, 1992.

+ Schaufler and Stuerzlinger, 1995
Schaufler, G. and Stuerzlinger, W. (1995). Generating multiple levels of detail for polygonal geometry models. In Virtual Environments, pages 53-62, Monte Carlo, MC.
[Postscript document]

+ Schroeder et al., 1992
Schroeder, W. J., Zarge, J. A., and Lorensen, W. E. (1992). Decimation of triangle meshes. In SIGGRAPH '92, volume 26, pages 65-70.

+ Turk, 1992
Turk, G. (1992). Re-tiling polygonal surfaces. In Computer Graphics (SIGGRAPH '92 Proceedings), volume 26, pages 55-64.

+ Varshney, 1994
Varshney, A. (1994). Hierarchical Geometric Approximations. Ph.D. thesis, Department of Computer Science, University of North Carolina, Chapel Hill, NC 27599-3175. Also available as TR-050-1994.
[Postscript document]


+ Structural Simplification

+ Beigbeder and Jahami, 1991
Beigbeder, M. and Jahami, G. (1991). Managing levels of detail with textured polygons. In COMPUGRAPHICS '91, First International Conference on Computational Graphics and Visualization Techniques, volume I, pages 479-489.

+ Jahami, 1991
Jahami, G. (1991). Pour un Système de Synthèse d'Images Flexible et Évolutif. PhD thesis, Université de Saint Etienne et Ecole Nationale Supérieure des Mines de Saint Etienne.

+ Maciel and Shirley, 1995
Maciel, P. W. C. and Shirley, P. (1995). Visual navigation of large environments using textured clusters. In ACM Siggraph Symposium on Interactive 3D Graphics.
[Postscript document, Color plates]


+ Scene Simplification

+ Chamberlain et al., 1995
Chamberlain, B., DeRose, T., Lischinski, D., Salesin, D., and Snyder, J. (1995). Fast rendering of complex environments using a spatial hierarchy. Technical Report UW-CSE-95-05-02, University of Washington.
[Postcript document]

+ Falby et al., 1993
Falby, J. S., Zyda, M. J., Pratt, D. R., and Mackey, R. L. (1993). Hierarchical data structures for real-time three-dimensional visual simulation. Computers & Graphics, 17(1):65-69.
[Postscript document]

+ Luebke, 1996
Luebke, D. (1996). Hierarchical structures for dynamic polygonal simplification. Technical Report TR 96-006, Department of Computer Science, University of North Carolina, Chapel Hill, North Carolina.
[Postscript document]

+ Maciel and Shirley, 1995
Maciel, P. W. C. and Shirley, P. (1995). Visual navigation of large environments using textured clusters. In ACM Siggraph Symposium on Interactive 3D Graphics.
[Postscript document, Color plates]